Introduction
This is an Axie Infinity Class Guide. It starts off with how your class influences your playstyle: learn how to deal 25% additional damage and calculate your stats. After that we dive into the class-specific section, which is an extensive overview of body parts, who decide what cards (abilities) an Axie has.
What classes can you choose from?
Axie Infinity has a total of 9 classes that have been released to the game. Three of these are special classes that do not have their own Body Parts (or Class Cards). I have not concluced them in the Class Guide for that reason, because this guide mainly showcases Class Body Parts.
Class advantages
The class of an Axie is important for combat, because each class is weak and strong against other classes. The Axie that has the class advantage will deal 15% additional damage. The Axie that has the class disadvantage will deal 15% less damage. For example, a Bird class Axie deals 15% additional damage to a Beast class Axie.
In addition, when an Axie of a certain class uses a card from its own class, it gets a 10% attack and shield bonus. For example, a Plant Axie playing a plant card will receive 10% extra attack/shield.
Important to note is that these bonuses stack. A Beast Axie using a Beast card against a Plant target will do 25% (10% + 15%) more damage.
Attributes
There are 4 stats in the game, Health, Morale, Skill and Speed.
- Health: The amount of damage your Axie can take before being defeated.
- Morale: Morale increases critical strike chance. It also makes entering last stand more likely and adds more last stand “ticks”.
- Skill: Skill adds damage when an Axie plays multiple cards at once (combo). The extra damage is calculated like this: (card attack * skill )/ 500.
- Speed: Speed determines turn order. Faster Axies attack first. Speed also decreases an Axie’s chance of being the victim of a critical strike. If two Axies have the same speed, this is how attack order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter ID.
An Axie’s stats are dependent on two variables: its class and its body parts. For instance the base stats of an Aquatic Axie (body) are: 39 HP, 39 Speed, 35 Skill and 27 Morale. Each card will add stats based on the type:
- Aquatic: +3 Speed, +1 HP
- Beast: +3 Morale, +1 Speed
- Bird: +3 Speed, +1 Morale
- Bug: +3 Morale, +1 HP
- Plant: +3 HP, +1 Morale
- Reptile, +3 HP, +1 Speed
An Axie is a ‘pure breed’ when its class and all of its body parts are of the same type. The ‘pureness’ of the Axie can be set as a filter on the Axie Marketplace, ranging from 1 to 6 body parts that are the same type as the selected class.
Axie Infinity – Class guide
The class guide shows all of the body parts for each class. An Axie has 6 body parts: eyes, ears, horns, mouth, back and tail. Each body part will determine the card (ability) the Axie can use in battle, except for the eyes and ears. The eyes and ears do not have a card (ability) connected to them. For each body part we will show the following information:
- Tier (taken from the Card Tier List on Axie Zone)
- Body Part
- Card Name
- Energy, attack, defense (shown as ‘Ene/Att/Def’)
- Card Description
Keep in mind that an Axie is not restricted to only using cards from its own class. However, it is beneficial to play cards from your own class to gain a 10% bonus to Attack & Defense points.
The goal of this overview is to help you learn about the cards in the game. Sorting the Cards by Body Part has helped me a great deal in understanding what does and doesn’t work for each class. After each overview of Body Parts I have added a gallery showing what the Body Parts look like. This will help you learn to identify what cards can be played, just by looking at the Axie.
Secret Classes
There are three “secret” classes in Axie Infinity. The three Secret classes are:
- Mech: Offspring of a purebred Beast Axie and a purebred Bug Axie.
- Dawn: Offspring of a purebred Plant Axie and a purebred Bird Axie.
- Dusk: Offspring of a purebred Reptile Axie and a purebred Aquatic Axie.
The “Mech” class is often referred to as “Nut”. The “Dawn” class is often reffered to as “Star”. The “Dusk” class is often referred to as “Moon”.
The Secret Classes are quite hard to breed, because you need a specific combination of two purebred Axies. Even then, there is only a 33% chance to create a Secret Class when producing offspring.
Secret Classes benefit from class advantages and disadvantages, but they do not have their own Body Parts/Cards. Remember that when an Axie plays a card belonging to its class it gets a 15% shield/attack bonus. However, since there are no secret class cards— this was making secret classes weak compared to the other 6 classes. To fix this, the secret classes get the following bonus when playing cards from the classes they share advantages/disadvantages with:
- Dusk: 7.5% class bonus for Reptile & Plant cards.
- Dawn: 7.5% class bonus for Bird & Aquatic cards.
- Mech: 7.5% class bonus for Beast & Bug cards.
This has been implemented as of Season 6.
What makes Secret Classes different?
Secret Classes have different colors and base stats.
Class | HP | Speed | Skill | Morale |
---|---|---|---|---|
Dawn | 35 | 35 | 39 | 31 |
Dusk | 43 | 39 | 27 | 31 |
Mech | 31 | 39 | 43 | 27 |
Aquatic Class
Aquatics are strong against: Beast, Bug, Mech.
Aquatics are weak against: Reptile, Plant, Dusk.
Attributes
The base stats for the Aquatic class Axie are:
HP | Speed | Skill | Morale |
---|---|---|---|
39 | 39 | 35 | 27 |
Each Aquatic card will give the Axie an additional 3 Speed and 1 HP. Playing Aquatic class cards will give an additional 10% damage bonus, but you are not limited to using only Aquatic class cards.
With high Speed and good HP the Aquatic Axie is incredibly versatile. An Aquatic Axie can be a good Off-tank with, because of high base HP and cards like Sponge. However, because of high Speed and cards like Perch and Piranha the Aquatic Axie can also be a very high damage backdoor Attacker.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
S | Lam | Angry Lam | 1 / 110 / 40 | Deal 120% damage if this Axie’s HP is below 50% |
A | Risky Fish | Fish Hook | 1 / 110 / 30 | Apply Attack+ to this Axie when attacking Plant, Reptile or Dusk targets. |
A | Piranha | Crimson Water | 1 / 120 / 30 | Target injured enemy if this Axie’s HP is below 50%. |
B | Catfish | Swallow | 1 / 80 / 30 | Heal this Axie by the damage inflicted with this card. |
Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Shoal Star | Star Shuriken | 1 / 115 / 10 | Target cannot enter Last Stand if this card brings its HP to zero. |
B | Oranda | Hero’s Bane | 1 / 120 / 30 | End target’s Last Stand. |
B | Clamshell | Clam Slash | 1 / 110 / 40 | Apply Attack+ to this Axie when attacking Beast, Bug or Mech cards. |
B | Anemone | Aquaponics | 1 / 80 / 40 | Successful attacks restore 50 HP for each Anemone part this Axie possesses. |
C | Teal Shell | Deep Sea Gore | 1 / 50 / 80 | Add 30% to this Axie’s shield when attacking. |
C | Babylonia | Shell Jab | 1 / 100 / 50 | Deal 130% damage when attacking an idle target. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
S | Goldfish | Swift Escape | 1 / 110 / 20 | Apply Speed + to this Axie for 2 rounds when attacked. |
B | Perch | Spinal Tap | 1 / 100 / 20 | Prioritize idle taret when comboed with at least 2 additional cards. |
B | Hermit | Shelter | 1 / 0 / 115 | Disable critical strikes on this Axie during this round. |
B | Anemone | Aqua Vitality | 1 / 80 / 40 | Successful attacks restore 50 HP for each Anemone part this Axie possesses. |
B | Sponge | Shipwreck | 1 / 60 / 90 | Apply Attack+ to this Axie if its shield breaks. |
C | Blue Moon | Scale Dart (Aqua) | 1 / 120 / 30 | Draw a card if target is in Last Stand. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
A | Nimo | Tail Slap | 0 / 30 / 0 | Gain 1 energy when comboed with another card. |
B | Navaga | Flanking Smack | 1 / 100 / 40 | Deal 120% damage if this Axie attacks first. |
B | Koi | Upstream Swim | 1 / 110 / 30 | Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic class card. |
C | Shrimp | Chitin Jump | 1 / 30 / 30 | Prioritizes furthest target. |
D | Ranchu | Water Sphere | 1 / 120 / 30 | Apply Chill to target for 2 rounds. |
D | Tadpole | Black Bubble | 1 / 110 / 40 | Apply Jinx to target for 2 rounds. |
Beast Class
Beasts are strong against: Reptile, Plant, Dusk
Beasts are weak against: Aquatic, Bird, Dawn
Attributes
The base stats fort he Beast class Axie are:
HP | Speed | Skill | Morale |
31 | 35 | 31 | 43 |
Each Beast card will give the axie an additional 3 Morale and 1 Speed. Playing Beast class cards will give an additional 10% damage bonus, but you are not limited to using only Beast class cards.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
S | Nut Cracker | Nut Crack | 1 / 105 / 30 | Deal 120% damage when comboed with another ‘Nut Cracker’ card. |
A | Goda | Piercing Sound | 1 / 80 / 40 | Destroy 1 of your opponent’s energy. |
C | Confident | Self Rally | 0 / 0 / 30 | Apply 2 Moral+ to this Axie for 2 rounds. |
D | Axie Kiss | Death Mark | 1 / 100 / 30 | Apply Lethal to target if this Axie’s HP is below 30%. |
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Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Imp | Ivory Stab | 1 / 70 / 20 | Gain 1 energy per critical strike dealt by your team this round. |
B | Dual Blade | Sinister Strike | 1 / 130 / 20 | Deal 250% damage on critical strikes. |
B | Little Branch | Branch Charge | 1 / 125 / 25 | Increase crit chance by 20% if chained or comboed with a plant card. |
C | Arco | Acrobatic | 1 / 100 / 5 | Apply Speed+ to this Axie for 2 rounds when attacking. |
D | Pocky | Sugar Rush | 1 / 125 / 20 | Deal 10% additional damage for each allied Bug Axie. |
D | Merry | Merry Legion | 1 / 65 / 85 | Add 20% shield to this Axie when played in a chain. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
A | Ronin | Single Combat | 1 / 75 / 0 | Guaranteed critical strike when comboed with at least 2 other cards. |
B | Jaguar | Nitro Leap | 1 / 115 / 35 | Always strike first if this Axie is in Last Stand. |
B | Risky Beast | Revenge Arrow | 1 / 125 / 25 | Deal 150% damage if this Axie is in Last Stand. |
D | Timber | Woodman Power | 1 / 50 / 100 | Add Shield equal to the damage this card deals to Plant targets. |
D | Furball | Juggling Balls | 1 / 40 / 30 | Strike 3 times. |
E | Hero | Heroic Reward | 60 / 0 / 0 | Draw a card when attacking an Aquatic, Bird or Dawn target. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
A | Nut Cracker | Nut Throw | 1 / 105 / 30 | Deal 120% damage when comboed with another ‘Nut Cracker’ card. |
B | Cottontail | Luna Absorb | 0 / 0 / 0 | Gain 1 energy. |
B | Hare | Hare Dagger | 1 / 120 / 30 | Draw a card if this Axie attacks at the beginning of the round |
B | Rice | Night Steal | 1 / 80 / 10 | Steal 1 energy from your opponent when comboed with another card. |
D | Gerbil | Gerbil Jump | 1 / 40 / 20 | Skip the closest target if there are 2 or more enemies remaining. |
D | Shiba | Rampant Howl | 1 / 120 / 30 | Apply Morale+ to your team for 2 rounds if this Axie attacks while in Last Stand. |
Bird Class
Birds are strong against: Beast, Bug, Mech
Birds are weak against: Reptile, Plant, Dusk
Attributes
The base stats for the Bird class Axie are:
HP | Speed | Skill | Morale |
27 | 43 | 35 | 35 |
Each Bird card will give the Axie an additional 3 Speed and 1 Morale. Playing Bird class cards will give an additional 10% damage bonus, but you are not limited to using only Bird class cards.
The high Speed and Morale of the Bird Axie makes it a great choice for the role of “Attacker”. An “Attacker” Axie has at least 2 high damage cards (100+ damage) and they sacrifice survivability for high damage output. Often they are set up with 4 high damage cards, or 3 high damage cards with one card that allows the Bird to attack the backline.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
B | Peace Maker | Peace Treaty | 1 / 120 / 30 | Apply Attack- on target. |
B | Little Owl | Dark Swoop | 1 / 25 / 0 | Target fastest enemy. |
B | Hungry Bird | Insectivore | 1 / 110 / 40 | Target Bug class enemy if this Axie’s HP is below 50%. |
D | Doubletalk | Soothing Song | 1 / 80 / 0 | Apply Sleep to target. |
Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Eggshell | Eggbomb | 1 / 120 / 0 | Apply Aroma on this Axie until next round. |
A | Kestrel | Headshot | 1 / 130 / 0 | Disable target’s horn cards next round. |
C | Trump | Air Force One | 1 / 120 / 30 | Deal 120% damage when chained with another “Trump” card. |
C | Wing Horn | Smart Shot | 1 / 50 / 10 | Skip the closest target if there are 2 or more enemies remaining. |
D | Feather Spear | Feather Lunge | 1 / 110 / 50 | Deal 120% damage when chained with another “Lunge” card. |
D | Cuckoo | Cockadoodledoo | 0 / 0 / 40 | Apply Attack+ to this Axie. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
A | Pigeon Post | Blackmail | 1 / 120 / 10 | Transfer all debuffs on this Axie to target. |
A | Raven | Ill-omened | 1 / 110 / 30 | Apply Jinx to target for 2 rounds. |
B | Cupid | Heart Break | 1 / 120 / 20 | Apply Morale- to enemy for 2 rounds |
B | Balloon | Balloon Pop | 0 / 40 / 0 | Apply Fear to target for 1 turn. If defending, apply Fear to self until next round. |
D | Tri Feather | Triple Threat | 0 / 35 / 10 | Attack twice if this Axie has any debuffs. |
E | Kingfisher | Patient Hunter | 1 / 130 / 0 | Target an Aquatic class enemy if this Axie’s HP is below 50%. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
A | Post Fight | All-out Shot | 0 / 120 / 0 | Inflict 30% of this Axie’s max HP to itself. |
B | Granma’s Fan | Cool Breeze | 1 / 120 / 30 | Apply Chill to target for 2 rounds. |
C | Swallow | Early Bird | 1 / 110 / 20 | Deal 120% damage if this Axie attacks first. |
C | The Last One | Risky Feather | 1 / 150 / 0 | Apply 2 Attack- to this Axie. |
D | Feather Fan | Sunder Armor | 1 / 40 / 90 | Add 20% shield to this Axie for each debuff it possesses. |
D | Cloud | Puffy Smack | 1 / 100 / 50 | Skip targets that are in Last Stand. |
Bug Class
Bugs are strong against: Reptile, Plant, Dusk
Bugs are weak against: Aquatic, Bird, Dawn
Attributes
The base stats for the Bug class Axie are:
HP | Speed | Skill | Morale |
35 | 31 | 35 | 39 |
Each Bug card will give the Axie an additional 3 Morale and 1 HP. Playing Bug class cards will give an additional 10% damage bonus, but you are not limited to using only Aquatic class cards.
The Bug class is hardly ever seen in an Axie team setup. Most their cards score low on the Card Tier List. The Bug class has a lot of cards that apply Debuffs upon use.
The Thorny Turtle build is a Meta Build that centers around the use of the ability Allergic Reaction to deal 130% damage against debuffed targets. The combo with Chomp (part: Tiny Turtle) and another card, allows you to ignore your opponents defense and to trigger the damage bonus of Allergic Reaction. 0 energy skills which cause another debuff, for example Mystic Rush (part: Laggin), can round this build up. Other debuff generating Axies in your team will improve the effectiveness of this build as well.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
B | Cute Bunny | Terror Chomp | 1 / 120 / 30 | Apply Fear to target for 2 turns when played in a Chain. |
B | Mosquito | Blood Taste | 1 / 70 / 40 | Heal this Axie by the damage inflicted with this card. |
E | Pincer | Sunder Claw | 0 / 20 / 0 | Randomly discard 1 card from your enemy’s hand. |
E | Square Teeth | Mite Bite | 0 / 30 / 0 | Add 100% more damage when comboed with another card. |
Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Leaf Bug | Disguise | 0 / 20 / 20 | Gain 1 energy when comboed with a plant card. |
B | Antenna | Bug Signal | 1 / 80 / 60 | Steal energy from your opponent when chained with another ‘Bug Signal’ card. |
C | Parasite | Third Glance | 1 / 80 / 50 | Randomly discard 1 card from your enemy’s hand. |
C | Laggin | Mystic Rush | 0 / 40 / 0 | Add Speed- to target for 2 rounds. |
C | Caterpillars | Grub Surprise | 1 / 100 / 50 | Apply Fear to shielded targets. |
D | Pliers | Dull Grip | 1 / 110 / 30 | Deal 30% more damage to shielded targets. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
S | Snail Shell | Sticky Goo | 1 / 40 / 60 | Stun attacker if this Axie’s shield breaks. Can only trigger once per round. |
B | Spiky Wing | Buzzing Wind | 0 / 10 / 30 | Apply Fragile to target until next round. |
C | Sandal | Bug Splat | 1 / 110 / 50 | Deal 50% more damage when attacking Bug targets. |
C | Buzz Buzz | Bug Noise | 1 / 100 / 40 | Apply Attack- to target. |
D | Garish Worm | Barb Strike | 1 / 100 / 50 | Apply 2 poison to target when played in a chain. |
D | Scarab | Scarab Curse | 1 / 110 / 40 | Target cannot be healed until next round. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
A | Fish Snack | Anesthetic Bait | 1 / 60 / 80 | Apply stun when struck by Aquatic or Bird class cards. Can only trigger once per round. |
A | Thorny Caterpillar | Allergic Reaction | 1 / 105 / 30 | Deal 130% damage to debuffed targets. |
E | Pupae | Grub Explode | 0 / 60 / 0 | Deal 200% damage when attacking in Last Stand. Axie’s Last Stand ends after it attacks. |
E | Twin Tail | Twin Needle | 0 / 30 / 0 | Attack twice when comboed with another card. |
E | Gravel Ant | Numbing Lecretion | 1 / 30 / 40 | Disable target’s melee card next round. |
F | Ant | Chemical Warfare | 1 / 30 / 80 | Apply Stench to enemy for 1 round. |
Plant Class
Plants are strong against: Aquatic, Bird, Dawn
Plants are weak against: Beast, Bug, Mech
Attributes
The base stats for the Plant class Axie are:
HP | Speed | Skill | Morale |
61 | 31 | 31 | 41 |
Each Plantcard will give the Axie an additional 3 HP and 1 Morale. Playing Plant class cards will give an additional 10% damage bonus, but you are not limited to using only Plant class cards.
High HP and Morale makes the Plant the best “defender” class. A “defender” can be defined as:
- Adept at absorbing damage.
- High HP stat (50+).
- Having at least 2 high shield cards (70+). More is preferable.
The Plant class is found in nearly every Axie team. Their ability to absorb a high amount of damage, while also gaining Energy and destroying the opponent’s energy, makes this a Plant an easy choice when choosing your team setup.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
A | Serious | Vegetal Bite | 1 / 30 / 30 | Steal 1 energy from your opponent when comboed with another card. |
B | Zigzag | Drain Bite | 1 / 60 / 60 | Heal this Axie by the damage this card inflicts. |
D | Herbivore | Vegan Diet | 1 / 75 / 75 | Heal this Axie by the damage this card inflicts on a Plant target. |
E | Silence Whisper | Forest Spirit | 1 / 0 / 40 | Heal front teammate for 190 HP. |
Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Beech | Wooden Stab | 1 / 105 / 40 | Deal 120% damage if this Axie’s shield breaks. |
A | Cactus | Pricky Trap | 1 / 110 / 20 | Deal 120% damage if this Axie attacks last. |
B | Rose Bud | Healing Aroma | 1 / 0 / 40 | Heal this Axie for 120 HP. |
C | Bamboo Shot | Bamboo Clan | 1 / 80 / 70 | Increased 20% damage when chained with another plant card. |
D | Watermelon | Seed Bullet | 1 / 30 / 50 | Target the fastest enemy. |
F | Strawberry Shortcake | Sweet Party | 2 / 0 / 0 | Heal front teammate for 270 HP. If there are no front teammates, heal this Axie instead. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
S | Pumpkin | October Treat | 1 / 0 / 115 | Draw a card if this Axie’s shield doesn’t break this round. |
A | Bidens | Cleanse Scent | 0 / 0 / 50 | Remove all debuffs from this Axie. |
A | Mint | Refresh | 0 / 0 / 50 | Remove all debuffs from a teammate if its directly in front of this Axie. |
C | Shiitake | Shroom’s Grace | 1 / 0 / 40 | Heal this Axie for 120 HP. |
C | Watering Can | Aqua Stock | 1 / 45 / 80 | Gain 1 energy if this Axie is struck by an Aquatic card. |
D | Turnip | Turnip Rocket | 1 / 60 / 80 | Target a bird if comboed with 2 or more cards. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
S | Carrot | Carrot Hammer | 1 / 70 / 40 | Gain 1 energy if this Axie’s shield breaks. Can only trigger once per round. |
B | Hot Butt | Spicy Surprise | 1 / 90 / 50 | Disable target’s mouth cards next round. |
B | Hatsune | Leek Leak | 1 / 60 / 80 | When hit, disable the attacker’s ranged cards next round. |
D | Potato Leaf | Aqua Deflect | 1 / 70 / 80 | Cannot be targeted by Aquatic cards if this Axie has teammates remaining. |
D | Yam | Gas Unleash | 1 / 30 / 20 | Apply Poison each time this card is used to attack or defend. |
E | Cattail | Cattail Slap | 0 / 20 / 30 | Draw a card if struck by a Beast, Bug, or Mech card. |
Reptile Class
Reptiles are strong against: Aquatic, Bird, Dawn.
Reptiles are weak against: Beast, Bug, Mech.
Attributes
The base stats for the Reptile class Axie are:
HP | Speed | Skill | Morale |
39 | 35 | 31 | 35 |
Each Reptile card will give the Axie an additional 3 HP and 1 Speed. Playing Reptile class cards will give an additional 10% damage bonus, but you are not limited to using only Reptile class cards.
The Reptile Axie is a great tank of off-tank, because of high base HP and Speed. Their cards are quite special, allowing a high variety of abilities and debuff potential. To compensate, they have a more limited damage potential.
Card Tier List
Body Part: Mouth
Tier | Part | Card | Ene/Att/Def | Description |
S | Tiny Turtle | Chomp | 1 / 80 / 50 | Apply Stun to enemy when comboed with at least 2 additional cards. |
C | Kotaro | Kotaro Bite | 1 / 80 / 20 | Gain 1 energy if target is faster than this Axie. |
C | Toothless Bite | Sneaky Raid | 1 / 20 / 40 | Target the furthest enemy. |
D | Razor Bite | Why So Serious | 1 / 90 / 50 | Heal this Axie by damage inflicted with this card to Aquatic targets. |
Body Part: Horn
Tier | Part | Card | Ene/Att/Def | Description |
A | Incisor | Disarm | 1 / 100 / 40 | Apply Speed to attacker for 2 rounds. |
B | Cerastes | Surprise Invasion | 1 / 90 / 60 | Deal 130% damage if target is faster than this Axie. |
C | Scaly Spear | Scaly Lunge | 1 / 100 / 50 | Deal 120% damage when chained with another “lunge” card. |
D | Scaly Spoon | Tiny Catapult | 1 / 80 / 40 | Reflect 50% of ranged damage back at the attacker. |
D | Unko | Poo Fling | 1 / 30 / 80 | Apply Stench to target until end of round. |
E | Bumpy | Overgrow Keratin | 1 / 90 / 30 | Recover 20 shield per turn. |
Body Part: Back
Tier | Part | Card | Ene/Att/Def | Description |
A | Tri Spikes | Spike Throw | 1 / 80 / 50 | Target enemy with lowest shield when comboed with 2 or more cards. |
A | Green Thorns | Vine Dagger | 0 / 20 / 30 | Double shield from this card when comboed with a plant card. |
B | Red Ear | Slippery Shield | 1/ 10 / 135 | Add 15% of this Axie’s shield to adjacent teammates. |
B | Bone Sail | Ivory Chop | 1 / 80 / 80 | Draw a card if this Axie’s shield breaks. |
B | Croc | Nile Strike | 1 / 90 / 60 | Apply Speed- to target for 2 rounds. |
E | Indian Star | Bulkwark | 1 / 20 / 80 | Reflect 40% of melee damage back at attacker. |
Body Part: Tail
Tier | Part | Card | Ene/Att/Def | Description |
A | Wall Gecko | Critical Escape | 1 / 90 / 10 | Reduce damage taken by 15% this round. |
D | Gila | Neuro Toxin | 1 / 100 / 55 | Apply Attack- to poisoned targets. |
D | Iguana | Scale Dart | 1 / 90 / 60 | Generate 1 energy when attacking a buffed target. |
D | Tiny Dino | Tiny Swing | 1 / 80 / 40 | Deal 150% damage after round 4. |
E | Grass Snake | Venom Spray | 0 / 10 / 20 | Apply 2 Poison to target. |
F | Snake Jar | Jar Barrage | 1 / 80 / 20 | Attacks that break this Axie’s shield cannot do additional damage. Can only trigger once per round. |
beginner on the DGM`s scholars must read this. thanks for the information!